Roussel: The game’s development was not affected by the generation change. How did it affect the process and the game itself? XW: Little Nightmares II was created during the changing console generations. We are really happy to see how community and newcomers react to their journey with Six. Obviously it also brings back a beloved character with a different angle by removing players ability to control Six, we’re also bringing interesting situation where players are never fully in charge of Six’ destiny. From there, adding Six as an AI companion offered several opportunities: It allowed for a more complex level design and longer puzzles that would rely on players ability to understand Six and work with her. Roussel: It was decided early on to have a solo game and move to a new main character for Little Nightmares II. What was behind the decision to make her like this and not a co-op character? XW: One of the game’s features is the character Six who acts on their own. Of course, not all of it becomes explicit in-game, but we believe this groundwork is where inspirations turn into creation and why the situations encountered in game are so creepy and bring this uneasy feeling: they are all rooted in some sort of reality. All enemies and locations should have a purpose, a motivation and a history. The core principle of Little Nightmares though is to root both environments and characters in a nightmarish logic with a child perspective. The game is a collective work and each team member comes with their own inspirations and influences coming from movies, comics, art in general, but sometimes more personal experiences, nightmares, or memories. ![]() Little Nightmares II Lead Producer Lucas Roussel: It’s really hard to pinpoint a specific inspiration source for Little Nightmares. Where are you looking for inspiration and how difficult it is to create something so creepy and different from ordinary horror games? ![]() Xbox Wire: The original Little Nightmares has a unique aesthetic, and the sequel fully inherits this approach. Shortly after its launch, we reached out to Bandai Namco Entertainment Europe to chat with Little Nightmares II Lead Producer Lucas Roussel to talk about the small and creepy world of the game, its inspirations, and what’s in store for its heroes in the future. On February 11, 2021, Little Nightmares II released on Xbox Series X|S and Xbox One. This interview originally appeared on Xbox Wire Russia and has been translated in English to appear on U.S.
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